Killzone: Difference between revisions

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1,311 bytes added ,  28 December 2014
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=16 12 2012 1.1.0 r5480-
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*LilyPad 0.11.0 [09 10 2012]
|Comments=Picture is sliced ingame if gsdx is in hardware mode. Looks fine in software mode. Crashes shortly ingame.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=1
|Region=PAL
|OS=Windows
|CPU=Intel Core i7 4770 @ 3.4Ghz
|GPU=Nvidia GTX 770 4096MB
|Revision=28 10 2013 1.1.0 (SVN) r5754
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it.
|Tester={{ForumUser|Dreadmoth}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5857
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), 1, One of the games Not in  emulog of pcsx2(Status-Unknow in emulog), In hardware mode -
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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