GSdx: Difference between revisions

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27 bytes added ,  11 October 2009
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* '''Interlacing''' -- is used to choose the default deinterlace mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F5'''.
* '''Interlacing''' -- is used to choose the default deinterlace mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F5'''.
* '''Aspect ratio''' -- is used to choose the default aspect ratio mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F6'''.
* '''Aspect ratio''' -- is used to choose the default aspect ratio mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F6'''.
* '''D3D internal resolution''' -- is used to set the render resolution target. The higher resolution you choose here the bigger picture will be rendered before being resized into your screen resolution thus you'll see more clear and crisp visuals. Unfortunately all those game you'll be playing were created and tested for lower native resolution (~500 x ~450) so some picture parts or objects may look wrong (displaced/framed/with invalid colors, etc.) on the picture rendered in higher resolution. These artifacts you may eliminate by using only '''native resolution'''. Increasing internal resolution will impact the rendering speed. So the higher resolution you'll set the more powerful graphical card you'll need to have.
* '''D3D internal resolution''' -- is used to set the render resolution target. The higher resolution you choose here the bigger picture will be rendered before being resized into your screen resolution thus you'll see more clear and crisp visuals. Unfortunately all those game you'll be playing were created and tested for lower native resolution (~500 x ~450) so some picture parts or objects may look wrong (displaced/framed/no image/invalid colors, etc.) when rendered in higher resolution. These artifacts you may eliminate only by using '''native resolution'''. Increasing internal resolution will impact the rendering speed so the higher resolution you'll set the more powerful graphics card you'll need to have.
** '''Native''' resolution. In contrast with higher (in most cases) '''D3D internal resolution''' is more compatible mode but suffers from poor visials. This is the native PS2 mode you'll see picture this way when you're playing on the real PS2. Use it when you cannot play in hi-res because of unbearable artifacts. You can also switch between the two in runtime, see '''List of ingame keys'''-'''F9'''.
** '''Native''' resolution. In contrast with higher (in most cases) '''D3D internal resolution''' is more compatible mode but suffers from poor visials. This is the native PS2 mode you'll see picture this way when you're playing on the real PS2. Use it when you cannot play in hi-res because of unbearable artifacts. You can also switch between the two in runtime, see '''List of ingame keys'''-'''F9'''.
* '''SW renderer threads''' -- ...
* '''Texture filtering''' -- ...
* '''Texture filtering''' -- ...
* '''Logarithmic Z''' -- ...
* '''Logarithmic Z''' -- ...
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