GSdx: Difference between revisions

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==Quick guide to the settings==
==Quick guide to the settings==
When setting up GSDX you'll have to get used to the following terms:
* '''Resolution''' is only the fullscreen resolution. It does not affect in any way the resolution in windowed mode. The higher resolution has almost no speed impact when plugin renders the picture (because the picture is actually resized to this resolution from the '''internal resolution''').
* '''Renderer''' -- A choise between DirectX 9 and DirectX 10 (when you have met the requirement for DirectX 10 otherwise DirectX 9 will be the only choise here). There are two subtypes for each API:
** '''Hardware renderer''' -- uses your graphics card to render the picture. This is the fastest the the most preferred mode.
** '''Software renderer''' -- uses your CPU to render the picture. There will be ONLY native internal resolution available (thus poor looking visuals). But in cases of some games this mode gives much more correct picture fixing many GFX related artifacts. Unfortunately GSDX requires much CPU power to render with software renderer even in internal resolution (without anti-aliasing or anything else applied) so you may end up with 3-10fps unplayable but correctly rendered game (some games are rendered quite fast though). Note also that PCSX2 is very CPU hungry but currently supports only 2 cores (the third core may also help a wee when used by different system processes leaving first two exclusively to PCSX2) thus if you have 3 or 4 core CPU you may consider using them for GSDX working in this mode increasing the render speed dramatically with every additional core (see '''SW renderer threads''').
Hardware vs Software<br>
Hardware vs Software<br>
DX9 vs DX10<br>
DX9 vs DX10<br>
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