Breath of Fire: Dragon Quarter: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|GPU=Nvidia Geforce 9800 GTX+
|Revision=1.0.0
|Graphics=GSdx Wild Arms offset hack state 2
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2
|Tester={{ForumUser|Bositman}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7-3610QM CPU @ 2.30GHz
|GPU=Nvidia Geforce Gtx 670m 3Gb
|Revision=1.2.1
|Graphics=GSdx Wild Arms offset hack state 2
|Sound=
*SPU2-X
*?
|Comments=USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
|Tester={{ForumUser|Fayt756}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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