Dragon Quest V: Difference between revisions

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(Created page with "1)Game title: Dragon Quest V - Bride of the Sky [NTSC-J] 2)ELF name: SLPM-65555 3)Game CRC: 72FBD360 4)Compatibility report: Nearly Perfect '''PC Specs: ''' CPU: Int...")
 
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1)Game title: Dragon Quest V - Bride of the Sky [NTSC-J]   
{{info-stub}}


2)ELF name: SLPM-65555
{{infobox
|image            =
|caption          =
|developer        = Matrix Software
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Dragon_Quest_V:_Hand_of_the_Heavenly_Bride Link]
|gameinfo          =
<!-- NTSC-U props -->
|NTSCU            = 1
|serialsNTSCU      =
|CRCsNTSCU        =
|releasedateNTSCU  =
|statusNTSCU      =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65555
|CRCsNTSCJ        = 72FBD360
|releasedateNTSCJ  =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}


3)Game CRC: 72FBD360
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=?
|CPU=Intel Core i7 CPU 950 @ 3.07GHz
|GPU=Nvidia GeForce GTX 580
|Revision=PCSX2 1.3.0
|Graphics=GSDX 1.3.0
|Sound=PCSX2 1.3.0
|Comments=BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. Using gsdx-opengl will break the order of the menus making the active menu under the older one, so just use direct x. The testing was done with the English patch applied. Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off. To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2.
|Tester=K.F
}}
{{TestingFooter}}


4)Compatibility report: Nearly Perfect


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{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==


'''PC Specs:
{{Issue
'''
|IssueName=Weird colors of some sprites
CPU: Intel Core i7 CPU 950 @ 3.07GHz
|IsFixed=0
GPU: Nvidia GeForce GTX 580
|IssueLevel=0
 
|Description=In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?).  
Build Description: PCSX2 1.3.0 - Windows
|Workaround=Use software mode.
 
}}
BIOS Used: USA v02.00(14/06/2004) Console
 
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
 
 
 
'''Speedhacks Used:
'''
Works fine with or without speedhacks
 
 
 
'''Gamefixes Used:
'''
none
 
 
 
'''Amount of testing done :
'''
Much
 
 
 
'''Comments:
'''
Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off. To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2.
 
Using gsdx-opengl will break the order of the menus making the active menu under the older one, so just use direct x.
 
The testing was done with the English patch applied.
 
 
 
'''Bugs:
'''
In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?). In software mode, there is no problem.
 
 
 
'''Status
'''
Playable
67,565

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