Okami: Difference between revisions

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474 bytes added ,  14 November 2014
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|Comments=Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe.
|Comments=Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe.
|Tester=Rovescio
|Tester=Rovescio
}}
{{TestingEntry
|Status=2
|Region=PAL-E
|OS=Windows
|CPU=Intel Core i5-3570K
|GPU=AMD Radeon HD6870 1GB GDDR5
|Revision=1.2.1 r5875 (stable)
|Graphics=GSDX32-SSE4-r5875
|Sound=
* SPU2-X r5875
* Lilypad r5875
|Comments=Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect.
|Tester=Turbo25
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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