Mobile Suit Gundam: Journey to Jaburo: Difference between revisions
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Mobile Suit Gundam: Journey to Jaburo (view source)
Revision as of 00:24, 5 October 2014
, 5 October 2014no edit summary
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|GPU=Sapphire R9 290X 4GB | |GPU=Sapphire R9 290X 4GB | ||
|Revision=1.2.1 r5873 | |Revision=1.2.1 r5873 | ||
|Graphics= GSdx 10 (Software) 0.1.16 | |Graphics= GSdx 10 (Software) 0.1.16 r5875 | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X r5875 | ||
*Lillypad 0.11.0 | *Lillypad 0.11.0 r5875 | ||
|Comments=Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. | |Comments=Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16), 10 (0.1.16), openGl. | |Description=Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16 r5875), 10 (0.1.16 r5875), openGl. | ||
|Workaround=Use software rendering. Make sure to use all available CPU threads. | |Workaround=Use software rendering. Make sure to use all available CPU threads. | ||
}} | }} |