Ring of Red: Difference between revisions

511 bytes added ,  16 September 2014
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[[Category:Temp - unverified automatically converted pages]]
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{{TestingEntry
{{TestingEntry
|Status=?
|Status=1
|Region=?
|Region=PAL
|OS=?
|OS=Windows 7 Home Premium x64
|CPU=AMD Phenom II X6 1055T
|GPU=Auzentech X-Fi Forte
|Revision=0.9.8 r4600
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad svn (r4510) 0.10.0
|Comments=BIOS: Europe v01.60, FPS: 10-50, FMVs such as the one at the intro crash the game (skippable with START), with later ones preventing players from finishing it. There seems to be noticeable slowdown (down to ~10FPS) when reading from the disc, though after loading is complete the game plays smoothly with only some very minor graphical glitches in the battle action icons.
|Tester=24.132.197.33
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 8
|CPU=Intel Core i7 3770 (non-K, +0.4GHz boost)
|CPU=Intel Core i7 3770 (non-K, +0.4GHz boost)
|GPU=NVIDIA GeForce GTX670 2GB
|GPU=NVIDIA GeForce GTX670 2GB
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* SPU2-X r5324
* SPU2-X r5324
* LilyPad r5282
* LilyPad r5282
|Comments=BIOS: Europe v01.60, Perfectly playable (so far, first few missions) since 1.0.0, with some minor occasional sound and graphics glitches. There also seems to be a grid of sorts visible in menus and cutscenes, though it's easy enough to ignore. Seems to cause crashes with SPU2-X set to XAudio2 on my system, but DirectSound is fine.
|Comments=Perfectly playable (so far, first few missions) since 1.0.0, with some minor occasional sound and graphics glitches. There also seems to be a grid of sorts visible in menus and cutscenes, though it's easy enough to ignore. Seems to cause crashes with SPU2-X set to XAudio2 on my system, but DirectSound is fine.
, Realtek ALC898, Windows 8. Needs audio set to DirectSound to avoid crashes.
|Tester=XpanD
|Tester=?
}}
}}
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