Battle Engine Aquila: Difference between revisions

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(Major page edit, game is playable but leaving the status as "In Game" because menu is completely unusable. Tweaks don't seem to help. Please review and advise, as this game is really good, just not well known.)
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{{info-stub}}
{{info-stub}}


{{infobox game
{{infobox
|image            = Battle Engine Aquila.jpg
|image            = Battle Engine Aquila.jpg
|caption          =
|caption          =
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = 1.0.0 r5350 and 1.1.0
|gsname            = GSdx dx11 Hardware
|gsver            = r5334
|soundname        = SPU2-X
|soundver          = r5324
|padname          = Lilypad SVN
|padver            = r5282
|dvdplugname      = cDVDGigaherz
|dvdplugver        = r4488
|biosver          = USA 1.60 07/02/2002
|hacks            = Speedhack: MicroVU MTVU Enabled (MultiThread)
|fpsinfo          = 60.02
|comment          = Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel Core i7-3930K 3200Mhz 6 Core 12 Thread
|ramtype          = 32GB 1866Mhz DDR3 8 4GB DIMMs
|gputype          = EVGA NVidia GTX 680 Classified 4GB
|pccomment        = Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on.
}}
}}
[[Category:Temp - unverified automatically converted pages]]
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=Intel Core i7-3930K 3200Mhz 6 Core 12 Thread
|GPU=EVGA NVidia GTX 680 Classified 4GB
|Revision=1.0.0 r5350 and 1.1.0
|Graphics=GSdx dx11 Hardware r5334
|Sound=
* SPU2-X r5324
* Lilypad SVN r5282
|Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MicroVU MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings. , Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on.
|Tester=?
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
-->
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