Shadow of the Colossus: Difference between revisions

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(The previous Intel CPU suggestion was the i7-4820K. For almost everyone buying into the Socket 2011 platform will be a bad idea. I updated the page with Haswell Refresh (Devil's Canyon) chips.)
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If money is a problem, I'd recommend the '''FX-8350 Eight-Core 4.0 GHz''', which sells for $195 USD. However, the performance will be inconsistent. Most of the game will run at about 20-30 frames-per-second, but the ending cutscenes and a few colossus battles will drop to 10-20 frames-per-second. On few specific occasions, there will be some serious slowdowns, albeit not unplayable (they can easily be averted by experimenting with different camera angles). To be fair though, most of the game will still run slightly better than it did on the original Playstation 2.
If money is a problem, I'd recommend the '''FX-8350 Eight-Core 4.0 GHz''', which sells for $195 USD. However, the performance will be inconsistent. Most of the game will run at about 20-30 frames-per-second, but the ending cutscenes and a few colossus battles will drop to 10-20 frames-per-second. On few specific occasions, there will be some serious slowdowns, albeit not unplayable (they can easily be averted by experimenting with different camera angles). To be fair though, most of the game will still run slightly better than it did on the original Playstation 2.


==Known Issues:==
==Known Issues==


===Over-bloom===
{{Issue
|IssueName=Over-bloom
|IsFixed=0
|IssueLevel=1
|Description=An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
|Workaround=Enable the "Aggressive CRC" hack in the GSdx plugin settings. This will significantly reduce the amount of bloom.<br>
Alternatively use Software Rendering mode for perfect fix.
}}


*'''Affected Game Versions:''' All
{{Issue
*'''Problem:''' An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
|IssueName=Texture Misalignment
*'''Solution 1:''' Enable the "Aggressive CRC" hack in the GSdx plugin settings. This will significantly reduce the amount of bloom.
|IsFixed=0
*'''Solution 2:''' Use Software Rendering mode for perfect fix.
|IssueLevel=0
|Description=Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. (does not occur in software Mode)
|Workaround=Enable the "Half-Pixel Offset" hack in the GSdx plugins menu. This will re-align the texture. (No longer working in r5875 USE 4x native for 1080p monitors)<br>
Alternatively use Native Resolution
}}


===Texture Misalignment===
{{Issue
|IssueName=Flickering Borders
|IsFixed=0
|IssueLevel=-1
|Description=Enabling the "Half-Pixel Offset" hack to realign the textures results in flickering white lines along the top and left borders of the screen.
|Workaround=Adjust the Zoom in the main emulation settings to 102.60%, and set the screen display to "Fit to Screen/Window". This will cause the game to take up the full computer screen with just enough zoom to bypass the flickering borders. You can then adjust the display in-game in the options menu to your liking (4:3 or 16:9).
}}


*'''Affected Game Versions:''' All
{{Issue
*'''Problem:''' Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. (does not occur in software Mode)
|IssueName=Audio/Video Mis-Synchronization
*'''Solution 1:''' Enable the "Half-Pixel Offset" hack in the GSdx plugins menu. This will re-align the texture. (No longer working in r5875 USE 4x native for 1080p monitors)
|IsFixed=0
*'''Solution 2:''' Use Native Resolution
|IssueLevel=-1
*'''Comment:''' This problem only occurs if the player doesn't use the Native resolution.
|Description=In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
|Workaround=This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to it's clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.
}}


===Flickering Borders===
{{Issue
 
|IssueName=Ghosting Effect
*'''Affected Game Versions:''' All
|IsFixed=0
*'''Problem:''' Enabling the "Half-Pixel Offset" hack to realign the textures results in flickering white lines along the top and left borders of the screen.
|IssueLevel=-1
*'''Solution:''' Adjust the Zoom in the main emulation settings to 102.60%, and set the screen display to "Fit to Screen/Window". This will cause the game to take up the full computer screen with just enough zoom to bypass the flickering borders. You can then adjust the display in-game in the options menu to your liking (4:3 or 16:9).
|Description=This is a side effect of VU Cycle Stealing. It basically causes an effect where certain textures become translucent, especially when viewed from a distance.
 
|Workaround=There is unfortunately no solution to this problem right now, as VU Cycle Stealing is necessary for making the game run at full speed.
===Audio/Video Mis-Synchronization===
}}
 
*'''Affected Game Versions:''' All
*'''Problem:''' In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
*'''Solution:''' This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to it's clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.
 
===Ghosting Effect===
 
*'''Affected Game Versions:''' All
*'''Problem:''' This is a side effect of VU Cycle Stealing. It basically causes an effect where certain textures become translucent, especially when viewed from a distance.
*'''Solution:''' There is unfortunately no solution to this problem right now, as VU Cycle Stealing is necessary for making the game run at full speed.


==Fixed Issues==
==Fixed Issues==
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