Dark Cloud: Difference between revisions

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376 bytes removed ,  13 July 2014
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* EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs
* INTC Sync Hack: small if any speedup, no issues
* Idle Loop Fast Forward: noticeable speedup, no issues
* VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight)
* MTVU: Noticeable speedup in quads, or Tri core, Breaks load/save on Memorycard when using SaveStates
* Interlacing Mode: Bob tff  
* Interlacing Mode: Bob tff  
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
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