Final Fantasy X: Difference between revisions

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+info on subtitle text graphical glitches
(+info on dots/holes in surfaces glitch)
(+info on subtitle text graphical glitches)
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* '''Solution:''' Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).
* '''Solution:''' Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).


===Dots/Holes in Surfaces===
 
===Dots/Holes in Surfaces, Especially Faces===
* '''Type:''' GFX Glitches
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' At least NTSC
* '''Affected Game Versions:''' At least NTSC
* '''Description:''' Dots/holes appear in many surfaces, particularly faces, as described in the thread http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem
* '''Description:''' Dots/holes appear in many surfaces, particularly faces, as described in the thread http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem
* '''Solution:''' Try switching the renderer in the GSdx plugin from Direct3D10/11 to Direct3D9
* '''Solution:''' Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9
 
 
===Subtitle Text Graphical Glitches (Outlining, Flickering, Graying)===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' At least NTSC
* '''Description:''' Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text, grayed-out text
* '''Solution:''' Activate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
 


===Blur in Fights and Cutscenes===
===Blur in Fights and Cutscenes===
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