User talk:Ngng: Difference between revisions

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The main reason I removed it was the complexity of HTML code. It's hard to use for casual users, and it's hard to maintain even for a professional programmer. Imagine if someone add a column; the whole table needs to be edited. It is better for us to have a function or a temple which receives data as arguments. If other users add their testing results into my table using the current HTML code, it would be a nightmare when we have to maintain them. I'm neither good at nor fond of learning Wikicode, so I think I just save it until somebody does. -- [[User:Livy|Livy]] ([[User talk:Livy|talk]]) 12:42, 28 July 2012 (BST)
The main reason I removed it was the complexity of HTML code. It's hard to use for casual users, and it's hard to maintain even for a professional programmer. Imagine if someone add a column; the whole table needs to be edited. It is better for us to have a function or a temple which receives data as arguments. If other users add their testing results into my table using the current HTML code, it would be a nightmare when we have to maintain them. I'm neither good at nor fond of learning Wikicode, so I think I just save it until somebody does. -- [[User:Livy|Livy]] ([[User talk:Livy|talk]]) 12:42, 28 July 2012 (BST)
:Yeah, it's a bit messy but acceptable. I'll convert your table to natural wiki markup style. Here you go (look in edit mode): <br/>
{|border="1" cellspacing="1" cellpadding="2"
|-
|width=50 |'''Region'''
|'''Country'''
|width=80 |'''Catalogue'''
|'''CPU'''
|'''GPU'''
|'''PCSX2'''
|'''Non-default settings'''
|'''Result'''
|'''Tester'''
|-
|NTSC-J
|Japan
|SLPS-25088
|AMD Phenom II X4 N930 @ 2.0 Ghz
|ATI Mobility Radeon HD 545v (Radeon HD 4570 rebranded)
|SVN r5326
|
*EE/IOP Clamping Mode: '''Full'''
*Speedhacks: all recommended speedhacks & MTVU
*GSDX resolution: '''2x'''
*GSDX SkipDraw: '''1'''
|Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50FPS when casting Demi and 25FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately.<br/><br/>To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution.
|[[User:Livy|Livy]]
|-
|NTSC-U
|US
|SLUS-20312
|Intel Core i3 2120 @ 3.3 Ghz
|Nvidia GeForce GT 440
|SVN r5102
|
*EE/IOP Clamping Mode: '''Full'''
*VUs Clamping Mode: '''Extra + Preserve Sign'''
*Speedhacks: all recommended speedhacks & MTVU
*GSDX resolution: '''3x'''
*GSDX SkipDraw: '''1'''
|Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned.
|[[User:Livy|Livy]]
|-
|PAL
|UK
|SCED-50642
|Intel Celeron 560 @ 2.13 Ghz
|SiS 672 (integrated)
|0.9.6
|
*Speedhacks: all recommended speedhacks
*GSDX: '''DirectX9 (software)'''
|Never passes 15 FPS during intro scene. GSDX hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9.
|[[User:Livy|Livy]]
|}
<br/>
:I can make template for it but the final result will look something like this:<br/>
<code><pre>
{{Test_header
{{Test_line|NTSC-J|Japan|SLPS-25088|AMD Phenom II X4 N930 @ 2.0 Ghz|ATI Mobility Radeon HD 545v (Radeon HD 4570 rebranded)|SVN r5326
|
*EE/IOP Clamping Mode: '''Full'''
*VUs Clamping Mode: '''Extra + Preserve Sign'''
*Speedhacks: all recommended speedhacks & MTVU
*GSDX resolution: '''3x'''
*GSDX SkipDraw: '''1'''
|Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned.
|[[User:Livy|Livy]]}}
{{Test_line ...
}}
{{Test_line ...
}}
{{Test_line ...
}}
}}
</pre></code>
<br/>
:I'm not sure if it's better than just this plane table above (it imposes even more punctuation by removing only header text). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:08, 29 July 2012 (BST)
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