SoulCalibur II: Difference between revisions

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1,610 bytes added ,  13 September 2011
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{{infobox game
{{infobox game
|image            =
|image            =  
|caption          =
|caption          =  
|developer        =
|developer        =  
|genre            =
|genre            =  
|gameinfo          =
|gameinfo          =  
|wikipedia        =
|wikipedia        =  
|reviewlinks      =
|reviewlinks      =  
|reviewscore      =
|reviewscore      =  
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20643
|CRCsNTSCU        = E1B01308
|CRCsNTSCU        = E1B01308
|releasedateNTSCU  =
|releasedateNTSCU  = 08/27/03
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51799
|CRCsPAL          =
|CRCsPAL          = 632A5116
|releasedatePAL    =
|releasedatePAL    = 09/26/03
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25230
|CRCsNTSCJ        =
|CRCsNTSCJ        = 86C57952
|releasedateNTSCJ  =
|releasedateNTSCJ  = 03/27/03
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =
|macstatusNTSCJ    =  
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = 0.9.8
|gsname            =  
|gsname            =  
|gsver            =  
|gsver            = r4600
|soundname        =  
|soundname        =  
|soundver          =  
|soundver          = r4600
|padname          =  
|padname          =  
|padver            =  
|padver            = r4510
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          =  
|biosver          = USA v2.00
|hacks            =  
|hacks            = Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).
|fpsinfo          =
*Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
*Reducing clamps cause more issues, not recommended.
|comment          =  
|comment          =  
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =  
|linuxgsname      =
|linuxgsname      =  
|linuxgsver        =
|linuxgsver        =  
|linuxsoundname    =
|linuxsoundname    =  
|linuxsoundver    =
|linuxsoundver    =  
|linuxpadname      =
|linuxpadname      =  
|linuxpadver      =
|linuxpadver      =  
|linuxdvdplugname  =
|linuxdvdplugname  =  
|linuxdvdplugver  =
|linuxdvdplugver  =  
|linuxbiosver      =
|linuxbiosver      =  
|linuxhacks        =
|linuxhacks        =  
|linuxfpsinfo      =
|linuxfpsinfo      =  
|linuxcomment      =
|linuxcomment      =  
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          =  
|cputype          = Intel Pentium Dual-Core E5400 (3.6GHz)
|gputype          =  
|gputype          = Geforce 9600GT
|pccomment        =  
|pccomment        =  
*60/60FPS using progressive mode (hold Triangle and Cross or Triangle and Circle when booting the game) even without speedhacks but it is less smooth in this mode.
*45-60/60 in normal mode with only recommended hacks and '''Allow 8-bit Textures'''.
}}
}}
==Known Issues:==
===SPS (Spikey Polygon Syndrome)===
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
*Solution: Set the '''VU clamping mode''' to "Extra".
===Respawn Issues===
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
*Solution: Set the '''VU clamping mode''' to "Extra".
===Thin vertical lines===
Using high resolution in GSdx brings some thin lines over the screen.
*Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
*Don't use HW AA, it will cause the problem even in "Native" resolution.
===Darkness in some stages===
Some stages are darker than normal in GSdx hardware mode.
*Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
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