Yu Yu Hakusho: Dark Tournament: Difference between revisions
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{{info-stub}} | {{info-stub}} | ||
{{infobox | {{infobox | ||
|image = | |image = Yu_Yu_Hakusho-Dark_Tournament.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Digital Fiction | ||
|genre = | |publisher = [[Atari]] | ||
|wikipedia = | |genre = Action, Fighting | ||
| | |gameinfo = Yu Yu Hakusho: Dark Tournament brings the action of the animated series' Dark Tournament Saga to the interactive realm through a fast-paced fighting game. The game features several different ways to play, including a story mode based on exciting moments in the Dark Tournament Saga. In arcade and survival mode, you can fight your way through a series of increasingly difficult AI-controlled opponents. A card game mode lets you use cards earned in battle to face off in an all-new strategy game. | ||
|wikipedia = [https://en.wikipedia.org/wiki/Yu_Yu_Hakusho:_Dark_Tournament Link] | |||
|cpu-intensive = 1 | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/920534-yu-yu-hakusho-dark-tournament Link] | |||
|numberofplayers = 2 | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/yu-yu-hakusho-dark-tournament Metacritic]|56/100}} | |||
|eu_rating = 12+ | |||
|na_rating_text = Violence | |||
|na_rating = T | |||
|italian = SLES-53062 | |||
|spanish = SLES-53062 | |||
|french = SLES-53062 | |||
|german = SLES-53062 | |||
|english = SLES-53062 & SLUS-20805 | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20805 | ||
|CRCsNTSCU = | |CRCsNTSCU = 6CC48709 | ||
|releasedateNTSCU = | |releasedateNTSCU = September 21, 2004 | ||
|statusNTSCU = | |statusNTSCU = 1 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-53062 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = July 15, 2005 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
}} | }} | ||
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{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i5 3330 | |||
|GPU=GTX 1650 | |||
|Revision=1.7.0 | |||
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | |||
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | |||
|Comments=The game is unplayable in hardware mode due to half of the screen being cut off (not currently fixable by hack), and hovers around 30 fps in software mode. | |||
|Tester=ReallyGandalf | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 21.04 | |||
|CPU=AMD Ryzen 7 1700 | |||
|GPU=Radeon RX 570 | |||
|Revision=1.6.0 | |||
|Graphics= | |||
*GSdx (GCC 10.2.0 AVX2/AVX2) 1.2.0 [libGSdx] | |||
|Sound= | |||
*SPU2-X 2.0.0 [libspu2x-2.0.0] | |||
|Comments=Upscaling the game in Hardware mode cuts off half the screen, but setting it to 'Native' fixes this. Game runs at about 80% even in Hardware mode unless EE Cycle Skipping is at least 1. Game is then perfectly playable. | |||
|Tester=DiamondDust132 | |||
}} | |||
{{TestingFooter}} | |||
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