ATV Offroad Fury 2: Difference between revisions

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Updated issue.
(On Vulkan at native, game runs without graphical issues.)
(Updated issue.)
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* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Using OpenGL everything appears underwater or some gray object flickers around, in DirectX you will get a black screen.  
|Description=Water creates readbacks, and when upscaling, these readbacks create extreme amounts of visual garbage.
|Workaround=Use the Software Renderer to load the stage, after that you can go back to HW mode (by pressing F9) however the water will be missing.  
|Workaround=Do not upscale, or if you do, do not do so on levels with any water.
}}
 
==Fixed Issues==
{{Issue
|IssueName=Incorrect water mipmaps
|IsFixed=1
|IssueLevel=0
|Description=Water fails to render correctly on basic mipmapping.
|Workaround=Use full mipmapping.
|LastTestedOn=v1.7.5600
}}
}}


ninja
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