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Now that this issue is fixed, I trimmed down the very confusing workaround list for this issue.
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(Now that this issue is fixed, I trimmed down the very confusing workaround list for this issue.)
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|IssueLevel=0
|IssueLevel=0
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than in software mode but are entirely functional. Or enable manual game fixes and select "Switch to GSdx software rendering when a FMV plays" (this option does not exist in later 1.7 dev builds).
|Workaround=Fixed entirely in the latest v1.7. For older versions of PCSX2, enable manual game fixes and select 'Use Software Renderer for FMVs'. Alternatively, use Software Mode.
*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 during FMV's--or try the patch below with cheats enabled.
|FirstTestedOn=[https://github.com/PCSX2/pcsx2/issues/1526 v1.5.0-dev-1165-g02cfe9a]
{{SpoilerTable|caption=Fix HUD in hardware mode -felixthecat1970|text=9685E636.pnach
|LastTestedOn=[https://github.com/PCSX2/pcsx2/pull/10888 v1.7.5622]
<pre>
patch=0,EE,00246490,extended,24050081
patch=0,EE,0027E2D0,extended,24050081
patch=0,EE,0027DE30,extended,24050081
</pre>
https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619908#pid619908}}
}}
}}


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