Dragon Ball Z: Budokai Tenkaichi: Difference between revisions

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m (added 3x texture offset value)
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|Description=The game has a layer of bloom applied that is off the mark when upscaling.
|Description=The game has a layer of bloom applied that is off the mark when upscaling.
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
<spoiler show="Values list" hide="Hide">
{{SpoilerTable|caption=Values list|text=.
* 2x: unknown
* 2x: unknown
* 3x: 350/350
* 3x: 350/350
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* 6x: 440/440
* 6x: 440/440
* 7x: unknown
* 7x: unknown
* 8x: 440/400
* 8x: 440/400}}
</spoiler>
}}
}}


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