Setting up Windows version: Difference between revisions

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===Minimum requirements===
===Minimum requirements===
These are the minimum system requirements to run PCSX2. Bear in mind, however, that most games will be slow or even unplayable with these specs:
These are the minimum system requirements to run PCSX2. Bear in mind, however, that most games will be slow or even unplayable with these specs:
<spoiler show="Expand Settings" hide="Collapse Settings">
{{SpoilerTable|caption=Expand Settings|text=Settings
* OS:
* OS:
:* Windows 7 or newer (32-bit or 64-bit; as of 1.7, Windows 7 is no longer supported)
:* Windows 7 or newer (32-bit or 64-bit; as of 1.7, Windows 7 is no longer supported)
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* RAM:
* RAM:
:* 4 GB of memory
:* 4 GB of memory
</spoiler>
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<!--Note that Windows XP will no longer be able to run PCSX2 compiled under modern MS Visual Studio by default (unless Windows XP is specified as a target [http://blogs.msdn.com/b/vcblog/archive/2012/06/15/10320645.aspx before building]).-->
<!--Note that Windows XP will no longer be able to run PCSX2 compiled under modern MS Visual Studio by default (unless Windows XP is specified as a target [http://blogs.msdn.com/b/vcblog/archive/2012/06/15/10320645.aspx before building]).-->
===Recommended requirements===
===Recommended requirements===
These are the recommended system requirements to run PCSX2:
These are the recommended system requirements to run PCSX2:
<spoiler show="Expand Settings" hide="Collapse Settings">
{{SpoilerTable|caption=Expand Settings|text=Settings
* OS:
* OS:
:* Windows 10 (64-bit) or Windows 11
:* Windows 10 (64-bit) or Windows 11
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* RAM:
* RAM:
:* 8 GB of DDR3, DDR4, or DDR5 memory
:* 8 GB of DDR3, DDR4, or DDR5 memory
</spoiler>
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This option allows you choose the interface through which the graphics will be rendered. In 1.6.0, the renderer options are as follows:
This option allows you choose the interface through which the graphics will be rendered. In 1.6.0, the renderer options are as follows:


<spoiler show="Expand Renderers" hide="Collapse Renderers">
{{SpoilerTable|caption=Expand Renderers|text=Renderers
* ''Direct3D 11 (Hardware)'': GSdx will use Direct3D10/11 mode which is often faster and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.
* ''Direct3D 11 (Hardware)'': GSdx will use Direct3D10/11 mode which is often faster and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.
* ''Direct3D 11 (Software)'': GSdx will use its built-in software renderer which will not utilize your graphics card at all. The image will be rendered solely by your CPU. This will greatly reduce the rendering speed, but this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.
* ''Direct3D 11 (Software)'': GSdx will use its built-in software renderer which will not utilize your graphics card at all. The image will be rendered solely by your CPU. This will greatly reduce the rendering speed, but this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.
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* ''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode. Similar to Direct3D 11.
* ''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode. Similar to Direct3D 11.
* ''None (Core Benchmark): The plugin will not render anything in these modes, thus not giving any output on the screen. It's useful for debugging purposes only.
* ''None (Core Benchmark): The plugin will not render anything in these modes, thus not giving any output on the screen. It's useful for debugging purposes only.
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In the latest 1.7.x builds, the renderer options are:
In the latest 1.7.x builds, the renderer options are:
<spoiler show="Expand Renderers" hide="Collapse Renderers">
{{SpoilerTable|caption=Expand Renderers|text=Renderers
* ''Direct3D11'': This option is generally the fastest but the least accurate.
* ''Direct3D11'': This option is generally the fastest but the least accurate.
* ''OpenGL'': This option is generally slower than Direct3D 11, but it often provides more accuracy.
* ''OpenGL'': This option is generally slower than Direct3D 11, but it often provides more accuracy.
* ''Vulkan'': This option is about as accurate as OpenGL while being generally faster. It is sometimes slower than Direct3D11, however.
* ''Vulkan'': This option is about as accurate as OpenGL while being generally faster. It is sometimes slower than Direct3D11, however.
* ''Software'': This option is intended to provide the most hardware-accurate experience. It can be slower than the hardware renderers, but you can increase the number of rendering threads (should your CPU have enough threads to support it) in order to reduce the performance hit.
* ''Software'': This option is intended to provide the most hardware-accurate experience. It can be slower than the hardware renderers, but you can increase the number of rendering threads (should your CPU have enough threads to support it) in order to reduce the performance hit.
</spoiler>
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'''Interlacing'''<br />
'''Interlacing'''<br />
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If your system is '''powerful enough''' to emulate your game in full speed '''you do not need to enable anything here''' because none of these options can improve compatibility.
If your system is '''powerful enough''' to emulate your game in full speed '''you do not need to enable anything here''' because none of these options can improve compatibility.


<spoiler show="Expand Speed Hacks" hide="Collapse Speed Hacks">
{{SpoilerTable|caption=Expand Speed Hacks|text=Speed Hacks
*''Enable speedhacks'': You can disable all speed hacks in one click by unchecking this box. This may be useful if your game is unstable and you are narrowing down the possible cause of this.
*''Enable speedhacks'': You can disable all speed hacks in one click by unchecking this box. This may be useful if your game is unstable and you are narrowing down the possible cause of this.
*''Emotion Engine (EE) Cyclerate'': This hack will increase the time required for one EE operation to complete (essentially down-clocking ''[[#EE/IOP|Emotion Engine]]''). Your CPU will get additional cycles to spend on emulation of other PS2 processors. This will speed up those game that do not utilize EE processor fully (VUs and GS will get additional CPU power). In contrast, the games that use EE fully will appear slowed and may start skipping frames.
*''Emotion Engine (EE) Cyclerate'': This hack will increase the time required for one EE operation to complete (essentially down-clocking ''[[#EE/IOP|Emotion Engine]]''). Your CPU will get additional cycles to spend on emulation of other PS2 processors. This will speed up those game that do not utilize EE processor fully (VUs and GS will get additional CPU power). In contrast, the games that use EE fully will appear slowed and may start skipping frames.
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*''Restore defaults'': Click this to restore all settings to their default values.
*''Restore defaults'': Click this to restore all settings to their default values.
</spoiler>
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Most of these hacks are needed because the PS2 has different float arithmetic than x86 CPUs. Some of these differences do not lead to any problems, others however may cause serious issues in certain games. You can read hacks descriptions and hints to get more information.
Most of these hacks are needed because the PS2 has different float arithmetic than x86 CPUs. Some of these differences do not lead to any problems, others however may cause serious issues in certain games. You can read hacks descriptions and hints to get more information.


<spoiler show="Expand Fixes List" hide="Collapse Fixes List">
{{SpoilerTable|caption=Expand Fixes List|text=Fixes List
* ''VU Add hack'': Enable it only for [[Star Ocean: Till the End of Time]],[[Valkyrie Profile 2: Silmeria]] and [[Radiata Stories]].
* ''VU Add hack'': Enable it only for [[Star Ocean: Till the End of Time]],[[Valkyrie Profile 2: Silmeria]] and [[Radiata Stories]].
* ''VU Clip Flag Hack'': This hack is only needed when ''superVU'' is selected as [[#VUs|VUs]] recompiler. Needed for [[Template:Megami_Tensei_series|Persona]] games.
* ''VU Clip Flag Hack'': This hack is only needed when ''superVU'' is selected as [[#VUs|VUs]] recompiler. Needed for [[Template:Megami_Tensei_series|Persona]] games.
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* ''VU I bit Hack avoid constant recompilation (Scarface: The World is Yours)''
* ''VU I bit Hack avoid constant recompilation (Scarface: The World is Yours)''
* ''VU I bit Hack avoid constant recompilation (Crash Tag Team Racing)''
* ''VU I bit Hack avoid constant recompilation (Crash Tag Team Racing)''
</spoiler>
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