Winx Club: Difference between revisions

Jump to navigation Jump to search
169 bytes removed ,  23 July 2022
m
no edit summary
mNo edit summary
mNo edit summary
Line 37: Line 37:
|GPU=AMD Radeon 530
|GPU=AMD Radeon 530
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
Line 43: Line 43:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
Line 51: Line 51:
* Anisotropic Filtering: Off
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs fine.
|Comments=Runs fine.
Line 63: Line 63:
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.2916
|Revision=v1.7.2916
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -1
** EE Cyclerate: -1
Line 69: Line 69:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Internal Resolution: 4x and 5x Native
* Internal Resolution: 4x and 5x Native
Line 82: Line 82:
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=build-in
|Sound=build-in
|Comments=The game runs at 1440p (2K) and 1620p (3K) 50/60 FPS with no bugs, brakes or freezes. To prevent the game from freezing during the passage of the second level, you need to use the program mode and in the sound settings, set Async Mix. After passing the location of the second level, the third level begins and you can turn on the hardware mode back.
|Comments=The game runs at 1440p (2K) and 1620p (3K) 50/60 FPS with no bugs, brakes or freezes. To prevent the game from freezing during the passage of the second level, you need to use the program mode and in the sound settings, set Async Mix. After passing the location of the second level, the third level begins and you can turn on the hardware mode back.
67,565

edits

Navigation menu