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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx SSE2 | |Graphics=GSdx SSE2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|Revision=v1.5.0 (dev-3359 geb2ca00e8) | |Revision=v1.5.0 (dev-3359 geb2ca00e8) | ||
|Graphics=GSdx 1.1.0 (20200126161643) | |Graphics=GSdx 1.1.0 (20200126161643) | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 20200126161643 | * SPU2-X 2.0.0 20200126161643 | ||
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|GPU=Integrated GPU vega 11 | |GPU=Integrated GPU vega 11 | ||
|Revision=1.7.0 (dev-1190) | |Revision=1.7.0 (dev-1190) | ||
< | <!-- | ||
* half-pixel offset to normal vertex | * half-pixel offset to normal vertex | ||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |Graphics=GSdx 1.2.0 AVX2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 3x Native | * Internal Resolution: 3x Native | ||
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* Anisotropic Filtering: off | * Anisotropic Filtering: off | ||
* CRC Hack Level: Automatic | * CRC Hack Level: Automatic | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=GeForce GTX 1080 Ti | |GPU=GeForce GTX 1080 Ti | ||
|Revision=1.7.2465 | |Revision=1.7.2465 | ||
|Graphics=GSdx OpenGL @ 6x Native (4K) < | |Graphics=GSdx OpenGL @ 6x Native (4K) <!-- | ||
*Renderer: OpenGL | *Renderer: OpenGL | ||
*Interlace Mode: Bob Tff | *Interlace Mode: Bob Tff | ||
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*Merge Sprite: Enable | *Merge Sprite: Enable | ||
*Half-Pixel Offset:Normal Vertex | *Half-Pixel Offset:Normal Vertex | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal. | |Comments=Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal. |