UEFA Champions League 2006-2007: Difference between revisions

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|Revision=1.7.0-20220328065850
|Revision=1.7.0-20220328065850
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Software
* Renderer: Software
* Auto Flush: On
* Auto Flush: On
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* Mipmapping: On
* Mipmapping: On
* Extra Rendering threads: 3
* Extra Rendering threads: 3
</spoiler>
-->
|Sound=cubeb
|Sound=cubeb
|Comments=HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU)
|Comments=HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU)
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|Revision=1.7.2913-qtx64-AVX2
|Revision=1.7.2913-qtx64-AVX2
|Graphics=GS SW + GS HW
|Graphics=GS SW + GS HW
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Software + Vulkan + D3D12
* Renderer: Software + Vulkan + D3D12
* Blending Accuracy: Maximum
* Blending Accuracy: Maximum
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* Mipmapping: On
* Mipmapping: On
* Extra Rendering threads: 3 or 1 with Cycle Skip: Maximum Underclock
* Extra Rendering threads: 3 or 1 with Cycle Skip: Maximum Underclock
</spoiler>
-->
|Sound=cubeb
|Sound=cubeb
|Comments=GS HW: For fixing jersey texture problem set mipmapping to "Default". GS SW: replay & highlight, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads" and "Instant VU1: Off". If you have potato setup you could also increase "Cycle Skip" hack without increasing "extra rendering threads".
|Comments=GS HW: For fixing jersey texture problem set mipmapping to "Default". GS SW: replay & highlight, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads" and "Instant VU1: Off". If you have potato setup you could also increase "Cycle Skip" hack without increasing "extra rendering threads".
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