Star Ocean: Till the End of Time: Difference between revisions

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|Revision=1.3.0 (svn r5932)
|Revision=1.3.0 (svn r5932)
|Graphics=GSdx SSE4 (r5932)
|Graphics=GSdx SSE4 (r5932)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Custom Resolution: 2560x1440
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** FXAA: Enabled
** FXAA: Enabled
** Shadeboost: Enabled
** Shadeboost: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (r5893)
* SPU2-X (r5893)
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|Revision=1.5.0 (dev-2717)
|Revision=1.5.0 (dev-2717)
|Graphics=GSdx avx2  
|Graphics=GSdx avx2  
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Allow 8-Bit Textures: Yes
* Allow 8-Bit Textures: Yes
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* Shader Configuration:
* Shader Configuration:
** FXAA: Enabled
** FXAA: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1154)  
|Revision=1.7.0 (dev 1154)  
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
<!--
*Software rendering mode
*Software rendering mode
</spoiler>
-->
|Sound=*Default (core 1.7)
|Sound=*Default (core 1.7)
|Comments=Light slowdown occasionally. This game used to stutter due to MTVU GIF console spam, it has been fixed in recent dev builds by removing console messages.
|Comments=Light slowdown occasionally. This game used to stutter due to MTVU GIF console spam, it has been fixed in recent dev builds by removing console messages.
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