Metal Gear Solid 2: Substance: Difference between revisions

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m
autogenerated import
m (need a test entry for that)
Tag: Manual revert
m (autogenerated import)
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|GPU=NVIDIA GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650
|Revision=1.1.0 (r5618)
|Revision=1.1.0 (r5618)
<spoiler show="Settings" hide="Hide">
<!--
* VUs:
* VUs:
** VU0: microVU
** VU0: microVU
Line 87: Line 87:
** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
Line 116: Line 116:
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|Revision=v1.7.2.224-1-g8db0b5282
|Revision=v1.7.2.224-1-g8db0b5282
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=
|Graphics=
<spoiler show="Settings" hide="Hide">
<!--
* OpenGL (Hardware)
* OpenGL (Hardware)
** Internal Resolution: 3x Native
** Internal Resolution: 3x Native
** Texture Filtering: Bilinear (PS2)
** Texture Filtering: Bilinear (PS2)
** Anisotropic Filtering: 16x
** Anisotropic Filtering: 16x
</spoiler>
-->
|Sound=
|Sound=
* PCSX2 Merged Plugins
* PCSX2 Merged Plugins
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