Bureaucrats, ninja, Administrators
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|GPU=NVIDIA GeForce 9600GT | |GPU=NVIDIA GeForce 9600GT | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
* INTC Spin: ✓ | * INTC Spin: ✓ | ||
* Wait Loop: ✓ | * Wait Loop: ✓ | ||
* mVU Flag: ✓ | * mVU Flag: ✓ | ||
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|Graphics=GSdx (r4455) | |Graphics=GSdx (r4455) | ||
|Sound= | |Sound= | ||
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|GPU=Geforce 1660 Super | |GPU=Geforce 1660 Super | ||
|Revision=1.7.0 (dev-1545) | |Revision=1.7.0 (dev-1545) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: 3 | ** EE Cyclerate: 3 | ||
** EE Cycle Skipping: 0 | ** EE Cycle Skipping: 0 | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D 11 | * Renderer: Direct3D 11 | ||
* Internal Resolution: 8x Native | * Internal Resolution: 8x Native | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* FXAA: ✓ | * FXAA: ✓ | ||
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|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. | |Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. |