Half-Life: Difference between revisions

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120 bytes removed ,  11 March 2023
m
autogenerated import
m (autogenerated import)
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|GPU=NVIDIA GeForce 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
* INTC Spin: ✓
* INTC Spin: ✓
* Wait Loop: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* mVU Flag: ✓
</spoiler>
-->
|Graphics=GSdx (r4455)
|Graphics=GSdx (r4455)
|Sound=
|Sound=
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|GPU=Geforce 1660 Super
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 3  
** EE Cyclerate: 3  
** EE Cycle Skipping: 0
** EE Cycle Skipping: 0
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11
* Renderer: Direct3D 11
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* FXAA: ✓
* FXAA: ✓
</spoiler>
-->
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res.
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res.
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