Grandia II: Difference between revisions

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120 bytes removed ,  18 August 2022
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|GPU=AMD Radeon HD 7850 @ 1 GB
|GPU=AMD Radeon HD 7850 @ 1 GB
|Revision=1.3.0 (git 734)
|Revision=1.3.0 (git 734)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0  
** EE Cyclerate: 0  
Line 75: Line 75:
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 0.1.16 SSE4
|Graphics=GSdx 0.1.16 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Custom Resolution: 2560x1440
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** FXAA: Enabled
** FXAA: Enabled
** Shadeboost: Enabled
** Shadeboost: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
<spoiler show="Settings" hide="Hide">
<!--
* Module: XAudio2
* Module: XAudio2
* Latency: 150 ms
* Latency: 150 ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Works great on PCSX2. When playing this game on the original Playstation 2, this game would suffer from some nasty slowdowns. This happened in towns mostly for no apparent reason, but this does not seem to occur when playing the game on PCSX2. The original Dreamcast version didn't suffer from these slowdowns either, so it's likely something that went wrong during the port to PS2 that caused the game to be too demanding for the regular Playstation 2 console.
|Comments=BIOS: USA 2.30, Works great on PCSX2. When playing this game on the original Playstation 2, this game would suffer from some nasty slowdowns. This happened in towns mostly for no apparent reason, but this does not seem to occur when playing the game on PCSX2. The original Dreamcast version didn't suffer from these slowdowns either, so it's likely something that went wrong during the port to PS2 that caused the game to be too demanding for the regular Playstation 2 console.
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