Ape Escape 2: Difference between revisions

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|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-r2613 g48d9763d2)
|Revision=1.5.0 (dev-r2613 g48d9763d2)
<spoiler show="Settings" hide="Hide">
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* Preset: 1 - Safest
* Preset: 1 - Safest
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D 11 (Hardware)
* Renderer: Direct3D 11 (Hardware)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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* Enable HW Hacks: ✓
* Enable HW Hacks: ✓
** Unscale Point and Line: ✓
** Unscale Point and Line: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Entire game was played through to 100%. Game runs at full speed at all times.  
|Comments=Entire game was played through to 100%. Game runs at full speed at all times.  
<spoiler show="Additional Information" hide= "Less Information ">
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*When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen and entity shadows will become black squares. In addition, the game will drop in speed dramatically in this scenario if internal resolution is higher than 2x (though this may vary by hardware configuration). Full speed is maintained at 2x internal resolution.
*When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen and entity shadows will become black squares. In addition, the game will drop in speed dramatically in this scenario if internal resolution is higher than 2x (though this may vary by hardware configuration). Full speed is maintained at 2x internal resolution.
*Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed.
*Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed.
</spoiler>
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|Tester=Spectra Twilight
|Tester=Spectra Twilight
}}
}}
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--;
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Plays at 60fps even with widescreen hack
|Comments=Plays at 60fps even with widescreen hack
<spoiler show="Additional Information" hide= "Less Information ">
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*In water levels game in HW mode drops framerate, you can fix it pressing F9, playing that level and then, pressing it again to play normally.
*In water levels game in HW mode drops framerate, you can fix it pressing F9, playing that level and then, pressing it again to play normally.
*Game FMVs are fixed but there's still mipmapping issues, change it to basic and it will work.
*Game FMVs are fixed but there's still mipmapping issues, change it to basic and it will work.
</spoiler>
-->
|Tester=Zerel
|Tester=Zerel
}}
}}
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