007: Quantum of Solace: Difference between revisions

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|GPU=AMD Radeon 530
|GPU=AMD Radeon 530
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--;
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
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* Anisotropic Filtering: Off
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs great. No slowdowns or graphical glitches at all.
|Comments=Runs great. No slowdowns or graphical glitches at all.
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
<!--;
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -3  
** EE Cyclerate: -3  
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** Wait Loop Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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