Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Left side is blurred during cutscenes
|IssueName=Color issue
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Description=Ocelot and Fatman's skin textures are darker than normal.  
|Workaround=Switch to Software mode. Fixed in latest dev versions.
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Transparency issue
|IssueName=Thermal goggles
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Workaround=No known solution. Fixed in 1.7.x dev versions.  
|Workaround=Use Software mode.
}}
}}


Line 267: Line 266:


{{Issue
{{Issue
|IssueName=Twitching on gun aiming
|IssueName=Left side is blurred during cutscenes
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sometimes aiming guns just make the arm twitch.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|Workaround=Switch to Software mode. Fixed in latest dev versions.
}}
}}


{{Issue
{{Issue
|IssueName=Thermal goggles
|IssueName=Transparency issue
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=Use software mode.
|Workaround=No known solution. Fixed in 1.7.x dev versions.  
}}
}}


{{Issue
{{Issue
|IssueName=Color issue
|IssueName=Twitching on gun aiming
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Ocelot and Fatman's skin textures are darker than normal.  
|Description=Sometimes aiming guns just make the arm twitch.
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
}}
}}


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