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360 bytes added ,  8 September 2023
Did some testing on the latest nightly build and found the Misaligned Depth Blur issue part a bit outdated and possibly wrong, so i decided to change it a little
(Did some testing on the latest nightly build and found the Misaligned Depth Blur issue part a bit outdated and possibly wrong, so i decided to change it a little)
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When entering a room or building, black fading effect doesn't fully fade away and is displayed incorrectly. (Found in 1.6.0 and 1.7 Nightly)
|Description=When entering a room or building, black fading effect doesn't fully fade away and is displayed incorrectly. (Found in 1.6.0 and 1.7.0 Nightly)
|Workaround=Set renderer to Software mode.
|Workaround=Set renderer to Software mode.
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much more worse and noticeable in "OpenGL" and "Vulkan" Hardware renderers.
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue (Tested on NTSC-U with Nightly Build 1.7.4988)
|Workaround=The effect can be removed entirely by setting the Skipdraw range to 6 and 6. Doesn't appear to break anything else. Otherwise set renderer to Software mode in Config > Graphics Settings.
|Workaround=The effect can be removed entirely by setting the Skipdraw range to 6 and 6. Breaks the radar in interiors and the blue errand markers. Otherwise set renderer to Software mode in Config > Graphics Settings. You can also enable the Wild Arms Offset And set Round Sprite to full to make it less noticeable (Automatically enabled in nightly builds, Wild Arms Offset makes the radar jittery and makes some text buggy but still readable).
}}
}}


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