Gran Turismo 4: Difference between revisions
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|Tester=Dandelion Sprout | |Tester=Dandelion Sprout | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=Intel Xeon E5-1680 v3 @ 3.2 GHz | |||
|GPU=NVIDIA GeForce RTX 2080TI | |||
|Revision=1.7.4452 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Fast CDVD: On | |||
* Enable widescreen patches: Off | |||
* Enable No-Interlacing Patches: Off | |||
* EE Cycle Rate: 100% | |||
* EE Cycle Skipping: Disabled | |||
* Enable Multithreaded VU1 (MTVU): Checked | |||
* Enable Instant VU1: Checked | |||
</spoiler> | |||
|Graphics=AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Vulkan | |||
* Aspect Ratio: Widescreen (16:9) | |||
* FMV Aspect Ratio: Widescreen (16:9) | |||
* Anti Blur: Checked | |||
* Internal Resolution: 3x Native(1080p) | |||
* Mipmapping: Automatic (Default) | |||
* Texture Filtering: Bilinear (PS2) | |||
* Trilinear Filtering: Automatic (Default) | |||
* Anisotropic Filtering: Off (Default) | |||
* Dithering: Unscaled (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Texture Preloading: Full (Hash Cache) | |||
</spoiler> | |||
|Sound=Integrated | |||
|Comments=Fully playable as i tested. The game looks slightly blurry regardless of interlacing method. | |||
|Tester=L2V14TH4N | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||