Gran Turismo 4: Difference between revisions

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|Tester=Dandelion Sprout
|Tester=Dandelion Sprout
}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=Intel Xeon E5-1680 v3 @ 3.2 GHz
|GPU=NVIDIA GeForce RTX 2080TI
|Revision=1.7.4452
<spoiler show="Settings" hide="Hide">
* Fast CDVD: On
* Enable widescreen patches: Off
* Enable No-Interlacing Patches: Off
* EE Cycle Rate: 100%
* EE Cycle Skipping: Disabled
* Enable Multithreaded VU1 (MTVU): Checked
* Enable Instant VU1: Checked
</spoiler>
|Graphics=AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan
* Aspect Ratio: Widescreen (16:9)
* FMV Aspect Ratio: Widescreen (16:9)
* Anti Blur: Checked
* Internal Resolution: 3x Native(1080p)
* Mipmapping: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Trilinear Filtering: Automatic (Default)
* Anisotropic Filtering: Off (Default)
* Dithering: Unscaled (Default)
* Blending Accuracy: Basic (Recommended)
* Texture Preloading: Full (Hash Cache)
</spoiler>
|Sound=Integrated
|Comments=Fully playable as i tested. The game looks slightly blurry regardless of interlacing method.
|Tester=L2V14TH4N
}}
{{TestingFooter}}
{{TestingFooter}}


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