Sakura Wars: So Long, My Love: Difference between revisions

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Adding NTSC-U Linux playability status
(Source redump, confirmed (Mirage))
(Adding NTSC-U Linux playability status)
 
Line 23: Line 23:
|releasedateNTSCU  = March 30, 2010 <small>(Premium Pack)</small>
|releasedateNTSCU  = March 30, 2010 <small>(Premium Pack)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 61: Line 61:
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Linux Mint 21.2
|CPU=?
|CPU=AMD Ryzen 7 1700
|GPU=?
|GPU=Radeon RX 570
|Revision=?
|Revision=1.7.4811
|Graphics=?
|Graphics=Software, OpenGL, Vulkan
|Sound=?
|Sound=Cubeb
|Comments=?
|Comments=The 2D bits (the visual novel stuff) run perfect on any renderer. The 3D bits (the overworld and the battles) are really only playable on OpenGL, however. Vulkan is often sub 30 FPS at even default resolution. OpenGL cranked up to at least 720p mostly ran at 30 FPS save for some frame drops here and there and was perfect at default resolution. Anything but Software can sometimes cause graphical issues on the 3D bits but nothing too serious.
|Tester=?
|Tester=DiamondDust132
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
ninja
6

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