Bully: Difference between revisions

Jump to navigation Jump to search
71 bytes added ,  3 April 2023
m
Line 183: Line 183:
|IssueLevel=0
|IssueLevel=0
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much more worse and noticeable in "OpenGL" and "Vulkan" Hardware renderers.
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much more worse and noticeable in "OpenGL" and "Vulkan" Hardware renderers.
|Workaround=The effect can be removed entirely by setting the Skipdraw range to 6 and 6. Doesn't appear to break anything else.
|Workaround=The effect can be removed entirely by setting the Skipdraw range to 6 and 6. Doesn't appear to break anything else. Otherwise set renderer to Software mode in Config > Graphics Settings.
}}
}}


ninja
205

edits

Navigation menu