PaRappa the Rapper 2: Difference between revisions
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add my testcase /CRC NTSCJ
m (This link will die in months, please link to a download page instead. The information is also kinda useless now that the issue is officially fixed (I'll leave the info, alright).) |
Seruranblue (talk | contribs) (add my testcase /CRC NTSCJ) |
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15017<br />SCPS-19201 <small>(PlayStation 2 the Best)</small><br />PCPX-96320 <small>(Trial)</small> | |serialsNTSCJ = SCPS-15017<br />SCPS-19201 <small>(PlayStation 2 the Best)</small><br />PCPX-96320 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 649CD4B5 | ||
|releasedateNTSCJ = August 30, 2001<br />June 27, 2002 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = August 30, 2001<br />June 27, 2002 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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|Comments=Game speed at 50 FPS (PAL speed) during the entire game with Hardware OpenGL, native resolution and Hardware Depth enabled. No graphical issue, except for the black/void square at the upper left corner, but it's only a minor issue. | |Comments=Game speed at 50 FPS (PAL speed) during the entire game with Hardware OpenGL, native resolution and Hardware Depth enabled. No graphical issue, except for the black/void square at the upper left corner, but it's only a minor issue. | ||
|Tester=SomosExe | |Tester=SomosExe | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 10 home 64bit build 19045 | |||
|CPU=Intel Core i5-8500 CPU 3.00GHz | |||
|GPU=NVIDIA GeForce GTX 1050Ti | |||
|Revision=Nightly v1.7.3923 | |||
|Graphics=Automatic (Default) | |||
|Sound=Default | |||
|Comments=(SCPS-15017)Reached endings with very minor graphical glitches. Framerate problems didn't happend. | |||
|Tester=Seruranblue | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Framerate problems | |IssueName=Framerate problems | ||
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|Description=In Nightly builds of PCSX2, the game randomly drops to 30 FPS. This is most common in cool mode, but can also happen in other places. | |Description=In Nightly builds of PCSX2, the game randomly drops to 30 FPS. This is most common in cool mode, but can also happen in other places. | ||
|Workaround=Play on an older version of PCSX2 (I would recommend the "PaRappa bulid") | |Workaround=Play on an older version of PCSX2 (I would recommend the "PaRappa bulid") | ||
}} | |||
{{Issue | |||
|IssueName=Glitched floor texture in stage 2 with with non-Software Renderer | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Floor texture looks different in stage 2. (with non-Software Renderer) | |||
|Workaround=Use Software Renderer | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The background fog in the multiplayer mode doesn't work. | |Description=The background fog in the multiplayer mode doesn't work. | ||
|Workaround=Go to Config > Graphics Settings > Renderer, set Mipmapping to Full, then go to Hacks and set Trilinear Filtering to Ultra. Do note that this may break Stage 6's sprites. | |Workaround=Go to Config > Graphics Settings > Renderer, set Mipmapping to Full, then go to Hacks and set Trilinear Filtering to Ultra. Do note that this may break Stage 6's sprites. Or use Software renderer in nightly bulid. | ||
}} | }} | ||