Xenosaga Episode I: Der Wille zur Macht: Difference between revisions
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Xenosaga Episode I: Der Wille zur Macht (view source)
Revision as of 02:07, 29 October 2022
, 29 October 2022→Fixed Issues
(→Known Issues: purely an accuracy thing, very minor issue but still an issue. I'll try to remember to get some images in here to better illustrate some of these issues.) |
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11 | |Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11 | ||
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the | |Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. | ||
*'''Notes:''' HPO is set automatically by the Game Database in 1.7 when upscaling. | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | |Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | ||
|Workaround=Set | |Workaround=Set Round Sprite to Full. | ||
*'''Notes:''' Round Sprite is automatically set by the Game Database in 1.7 when upscaling. | |||
}} | }} | ||
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|Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | |Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | ||
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7. | |Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7. | ||
*'''Notes:''' Auto Flush is automatically set by the Game Database in 1.7. | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | |Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | ||
|Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7 | |Workaround=Use the OpenGL renderer instead of Direct3D11. | ||
*'''Notes:''' Fixed in 1.7, DX11/12 renderers are usable. | |||
}} | }} | ||