Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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→‎Known Issues: Updated with slight guidance from PCSX2 discord based on 1.7 testing (full playthrough up to proto merkabah)
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(→‎Known Issues: Updated with slight guidance from PCSX2 discord based on 1.7 testing (full playthrough up to proto merkabah))
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{{Issue
{{Issue
|IssueName=Shadows puppet lines
|IssueName=Shadows puppet lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11  
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11  
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the GameDB in 1.7 when upscaling.
}}
}}


{{Issue
{{Issue
|IssueName=Various Lines in Menus/HUD when upscaling
|IssueName=Various Lines in Menus/HUD when upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.
|Workaround=Set round sprite to full. Automatically set when upscaling in 1.7 from the GameDB.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Round Sprite is Off.  
|Workaround=Use Vulkan HW renderer or SW mode.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
}}
}}


{{Issue
{{Issue
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Workaround=Use the OpenGL renderer instead of Direct3D11.  
|Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7 nightly.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -".  
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.
}}
}}


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