Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Switch to Software mode.
|Workaround=Switch to Software mode.
}}
{{Issue
|IssueName=Color issue
|IsFixed=0
|IssueLevel=0
|Description=Ocelot and Fatman's skin textures are darker than normal.
|Workaround=Set Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Workaround=Use software mode.
|Workaround=Use software mode.
}}
{{Issue
|IssueName=Color issue
|IsFixed=0
|IssueLevel=-1
|Description=Ocelot and Fatman's skin textures are darker than normal.
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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