Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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|Comments=BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in.
|Comments=BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in.
|Tester=kontenterrorist
|Tester=kontenterrorist
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570k (3rd gen) @ 3.4 GHz (Overclocked to 4.7 GHz)
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|Revision=1.7.3152 (SSE4)
<spoiler show="Settings" hide="Hide">
* Speedhacks: None
* MTVU: On
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan (Hardware)
* Interlacing: Auto
* Internal resolution: 3*Native
* GPU Palette Conversion: On
* Blending Unit Accuracy: Basic
</spoiler>
|Sound=
* SPU2-X 2.0.0 (Cubeb, Gaussian)
* LilyPad 0.12.1
|Comments=Intro FMV froze about halfway through with speedhacks enabled. Disabling speedhacks fixed this but the opening cutscene initially had no audio (though this may have been due to enabling Dolby Digital 5.1). Disabling this setting fixed the lack of audio but the cutscene afterwards (when Snake boards the tanker) also crashed. I don't know what caused this as the cutscene didn't crash after a reset. Lag is mostly limited to cutscenes and is only very brief and not particularly noticeable during gameplay (I only noticed it when using the Stinger and in the "Fission Mailed" room towards the end). Cutscenes sometimes drop to as low as 50% speed but this is usually during zoomed-out shots where there often isn't any dialogue or music, so it's not particularly noticeable. The cutscene with Fortune on the bridge was the only time the game lagged noticeably for a long time. Although they claim to be fixed in the build I used, blur still only affected the left side of the screen and Ocelot and Fatman's skin was still too dark. Setting blending accuracy to high fixed this but made the game unplayably laggy. There was also some warping/stretching on certain models in the codec (most notably Rose), often when FMVs were playing. Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''メタルギアソリッド2 サンズ・オブ・リバティ''' (SLPM-65078) & (SLPM-65077) & (SLPM-66503) & (SLPM-65754), '''메탈 기어 솔리드 2 선즈 오브 리버티''' (SLPM-67515)
* Original names: '''メタルギアソリッド2 サンズ・オブ・リバティ''' (SLPM-65078) & (SLPM-65077) & (SLPM-66503) & (SLPM-65754), '''메탈 기어 솔리드 2 선즈 오브 리버티''' (SLPM-67515)


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Transparency issue
|IssueName=Left side is blurred during cutscenes.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=No known solution.
|Workaround=Switch to Software mode.
}}
}}


==Fixed Issues==
{{Issue
|IssueName=Color issue
|IsFixed=0
|IssueLevel=0
|Description=Ocelot and Fatman's skin textures are darker than normal.
|Workaround=Set Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


{{Issue
{{Issue
|IssueName=Left side is blurred during cutscenes.
|IssueName=Codec stretching/warping
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Description=Some models (most notably Rose) stretch/warp in codec scenes, especially when FMVs are shown.
|Workaround=Fixed in PCSX2 dev build 1.7.2234. For older builds use Software mode.
|Workaround=No known solution.
}}
}}


{{Issue
{{Issue
|IssueName=Color issue
|IssueName=Transparency issue
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some skin textures are darker than normal.  
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=Fixed in PCSX2 dev build 1.7.2234. For older builds go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=No known solution.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
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