Metal Gear Solid 2: Substance: Difference between revisions

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(Issue is either fixed or mistakenly reported. Pressure sensitivity via L2/R2 works fine in both current Qt and wxWidgets versions)
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|IssueLevel=1
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity. Unsure if this issue was mistakenly reported, or if an update fixed this.
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity.
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