Crash Twinsanity: Difference between revisions

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|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Workaround=Patched in latest version, but otherwise can be rectified entirely by using Round Sprite: Half.
|Workaround=Patched in latest version, but otherwise can be rectified entirely by using Round Sprite: Half.
|Note=If upscaling with an odd multiplier (x3, x5, x7), a different thin fixed line appears on objects, as if their faces don't quite align. That one's unfixable. Stick with even upscale multipliers.  
 
Note=If upscaling with an odd multiplier (x3, x5, x7), a different thin fixed line appears on objects, as if their faces don't quite align. That one's unfixable. Stick with even upscale multipliers.  
}}
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