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|Comments=Fully tested from start to finish at 4k 60fps using OpenGL and no speedhacks and runs really good and smooth. No issues. | |Comments=Fully tested from start to finish at 4k 60fps using OpenGL and no speedhacks and runs really good and smooth. No issues. | ||
|Tester=Hemporus01 | |Tester=Hemporus01 | ||
}} | |||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== Known Issues == | |||
{{Issue | |||
|IssueName=Line appears where Level of Detail boundary is | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | |||
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9). | |||
}} | |||
{{Issue | |||
|IssueName=Messed up polygons on character models | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Every character model is partially garbled. | |||
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally. | |||
}} | |||
==The gallery== | ==The gallery== |