Crash Twinsanity: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 164: Line 164:
|Comments=Fully tested from start to finish at 4k 60fps using OpenGL and no speedhacks and runs really good and smooth. No issues.
|Comments=Fully tested from start to finish at 4k 60fps using OpenGL and no speedhacks and runs really good and smooth. No issues.
|Tester=Hemporus01
|Tester=Hemporus01
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 177: Line 193:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->


== Known Issues ==
{{Issue
|IssueName=Line appears where Level of Detail boundary is
|IsFixed=0
|IssueLevel=0
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9).
}}


{{Issue
|IssueName=Messed up polygons on character models
|IsFixed=1
|IssueLevel=1
|Description=Every character model is partially garbled.
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
}}


==The gallery==
==The gallery==
67,565

edits

Navigation menu