Resident Evil 4: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 237: Line 237:
|Status=2
|Status=2
|Region=PAL-M5
|Region=PAL-M5
|OS=Windows 8.1, x64
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.2916
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
* '''Speedhacks:'''
Line 249: Line 249:
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL
* Renderer: OpenGL or Vulkan
* Native Resolution: 2560x1440 and 2880x1620
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
Line 257: Line 257:
* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
** Skipdraw: 1x17
* FXAA Shader
* FXAA Shader
* External Shader
* External Shader
Line 266: Line 264:
* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. I cleaned up unnecessary bugs in the HW hacks.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
ninja
2,905

edits

Navigation menu