UEFA Champions League 2006-2007: Difference between revisions

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|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/937754-uefa-champions-league-2006-2007/index.html GameRankings]|73/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/uefa-champions-league-2006-2007 Metacritic]|72/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/937754-uefa-champions-league-2006-2007/index.html GameRankings]|73/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/uefa-champions-league-2006-2007 Metacritic]|72/100}}
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 0
|sw-rendering-only = 1
<!-- General props -->
<!-- General props -->
|numberofonlineplayers = 4
|numberofonlineplayers = 4
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</spoiler>
</spoiler>
|Sound=cubeb
|Sound=cubeb
|Comments=GS HW: no more graphical problems. GS SW: replay, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads". You could increase "Cycle Skip" level without increasing "extra rendering threads" but even with this needs very high ST performance CPU for full emu speed.
|Comments=GS HW: light effects fixed, jersey texture problem still there. GS SW: replay, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads". You could increase "Cycle Skip" level without increasing "extra rendering threads" but even with this needs very high ST performance CPU for full emu speed.
|Tester=Ahayri
|Tester=Ahayri
}}
}}
ninja
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