UEFA Champions League 2006-2007: Difference between revisions

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|Sound=cubeb
|Sound=cubeb
|Comments=HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU)
|Comments=HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU)
|Tester=Ahayri
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro N 21H2
|CPU=Intel Core i7-6700K @ 4.7Ghz
|GPU=Geforce GTX 1070 @ 1950
|Revision=1.7.2913-qtx64-AVX2
|Graphics=GS SW + GS HW
<spoiler show="Settings" hide="Hide">
* Renderer: Software + Vulkan + D3D12
* Blending Accuracy: Maximum
* Auto Flush: On
* Edge Antialiasing: On
* Mipmapping: On
* Extra Rendering threads: 3 or 1 with Cycle Skip: Maximum Underclock
</spoiler>
|Sound=cubeb
|Comments=GS HW: no more graphical problems. GS SW: replay, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads". You could increase "Cycle Skip" level without increasing "extra rendering threads" but even with this needs very high ST performance CPU for full emu speed.
|Tester=Ahayri
|Tester=Ahayri
}}
}}
ninja
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