Ghost Rider: Difference between revisions

No change in size ,  21 May 2022
m
Moved entry to bottom of the list.
m (Forgot additional GPU information.)
m (Moved entry to bottom of the list.)
Line 48: Line 48:
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 1600X
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.7.0 (r20220520011238)
|Graphics=OpenGL
|Sound=XAudio 2
|Comments=General Settings = Preset 3; Graphics Settings = Scaling: 6x Native (~2160p 4K), Anisotropic Filtering: 16x, Dithering: Off, Blending Accuracy: High; Hacks = Manual HW Hacks, Disable Partial Invalidation, Merge Sprite, Texture Offsets: X:500 Y:500. Upscaling causes ghosting artifacts which can be fixed by ticking Merge Sprite and setting the Texture Offsets to the values X:500 Y:500. Playing in 4K+ upscaling has some slowdown however upscaling settings lower than 4K have little to no slowdown. FMV's have issues with vertical tearing and some slowdown. These settings should work for all hardware renderers. Tested with Direct3D 11,Direct3D 12, OpenGL, and Vulkan.
|Tester=Mortalc13
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 99: Line 87:
|Comments=This game works ok and looks pretty good too. It runs slightly on the slower side but Vu cycle stealing makes it go really fast without any serious bugs.
|Comments=This game works ok and looks pretty good too. It runs slightly on the slower side but Vu cycle stealing makes it go really fast without any serious bugs.
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 1600X
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.7.0 (r20220520011238)
|Graphics=OpenGL
|Sound=XAudio 2
|Comments=General Settings = Preset 3; Graphics Settings = Scaling: 6x Native (~2160p 4K), Anisotropic Filtering: 16x, Dithering: Off, Blending Accuracy: High; Hacks = Manual HW Hacks, Disable Partial Invalidation, Merge Sprite, Texture Offsets: X:500 Y:500. Upscaling causes ghosting artifacts which can be fixed by ticking Merge Sprite and setting the Texture Offsets to the values X:500 Y:500. Playing in 4K+ upscaling has some slowdown however upscaling settings lower than 4K have little to no slowdown. FMV's have issues with vertical tearing and some slowdown. These settings should work for all hardware renderers. Tested with Direct3D 11,Direct3D 12, OpenGL, and Vulkan.
|Tester=Mortalc13
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
6

edits