Jak and Daxter: The Precursor Legacy: Difference between revisions

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|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues.  
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues.  
|Tester=STeFX
|Tester=STeFX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 0
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 8x Native
* FXAA: ✓
</spoiler>
|Sound=SPU2-X
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
|Tester=CynicMimic
}}
}}
{{TestingEntry
{{TestingEntry
Line 202: Line 179:
</spoiler>
</spoiler>
|Sound=* SPU2-X 2.0.0
|Sound=* SPU2-X 2.0.0
** Module: Xaudio2
** Interpolation: Catmull-Rom
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=Blocky water when viewed at a distance (only visible early in the game). Looks blurry when upscaled without HW hacks or a deinterlacing patch (I used the patch at https://forums.pcsx2.net/Thread-No-interlacing-codes). Very occasional lag at the title screen and in some cutscenes e.g. the bombs exploding at the Mountain Pass, but gameplay ran at full speed at all times. Sound gets a bit choppy when there are loud sound effects (e.g. explosions), and there are crackling sounds when saving savestates, even if there is no sound when saving. Fully playable (I completed the game 100%).
|Comments=Blocky water when viewed at a distance (only visible early in the game). Looks blurry when upscaled without HW hacks or a deinterlacing patch (I used the patch at https://forums.pcsx2.net/Thread-No-interlacing-codes). Very occasional lag at the title screen and in some cutscenes e.g. the bombs exploding at the Mountain Pass, but gameplay ran at full speed at all times. Sound gets a bit choppy when there are loud sound effects (e.g. explosions), and there are crackling sounds when saving savestates, even if there is no sound when saving. Fully playable (I completed the game 100%).
|Tester=PandoraGTX
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 0
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 8x Native
* FXAA: ✓
</spoiler>
|Sound=SPU2-X
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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