DOA2: Hardcore: Difference between revisions

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m (this issue has been fixed for many years... why adding it now?)
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|Status=2
|Status=2
|Region=NTSC-J
|Region=NTSC-J
|OS=Windows 8.1, 64-bit
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Nvidia GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=Nightly - v1.7.2133
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
* Automatic fixes
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Rendering: OpenGL (Hardware)
* Rendering: Vulkan
* Large Framebuffer
* Conversation Buffer Allocation
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 2x
* Anisotropic Filtering: 16x
* CRC Hack Level: Full (Direct3D)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
</spoiler>
|Sound=
|Sound=build-in
* SPU2-X 2.0.0
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs no problems at 1080p 60 FPS, without freezes, bugs and brakes.
* LilyPad (20200506140834) 0.12.1
|Tester={{ForumUser|Chern40_7}}
|Comments=The game runs no problems at 1080p 60 FPS on OpenGL (Hardware) rendering, without freezes, bugs and brakes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}E
{{TestingEntry
{{TestingEntry
|Status=?
|Status=?
ninja
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