Bureaucrats, ninja, Administrators
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{{infobox | {{infobox | ||
|image = God of War II Front.jpg | |image = God of War II Front.jpg | ||
|caption = NTSC-U (Greatest Hits) | |caption = NTSC-U (Greatest Hits) Cover | ||
|developer = [[Sony|SCE Santa Monica]] | |developer = [[Sony|SCE Santa Monica]] | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO), [[Capcom]] (JP) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO), [[Capcom]] (JP) | ||
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|GPU=AMD Radeon HD 7770 @ 1 GB | |GPU=AMD Radeon HD 7770 @ 1 GB | ||
|Revision=1.0.0 (r5350) | |Revision=1.0.0 (r5350) | ||
< | <!-- | ||
* '''EE/IOP:''' | * '''EE/IOP:''' | ||
** EmotionEngine & IOP: Recompiler | ** EmotionEngine & IOP: Recompiler | ||
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** EE Cyclerate: 3 | ** EE Cyclerate: 3 | ||
** VU Cycle Stealing: 3 | ** VU Cycle Stealing: 3 | ||
--> | |||
|Graphics=GSdx SSE4 (r5350) | |Graphics=GSdx SSE4 (r5350) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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* '''Shader Configuration:''' | * '''Shader Configuration:''' | ||
** Shadeboost: ✓ | ** Shadeboost: ✓ | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0 (r5350) | * SPU2-X 2.0 (r5350) | ||
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-2002 | |Revision=v1.7.0-dev-2002 | ||
< | <!-- | ||
* '''Settings EE/IOP:''' | * '''Settings EE/IOP:''' | ||
** Clamping Mode: None | ** Clamping Mode: None | ||
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** mVU Flag Hack | ** mVU Flag Hack | ||
** MTVU | ** MTVU | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Native Resolution: 1280x720 and 1920x1080 | * Native Resolution: 1280x720 and 1920x1080 | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3*Native | * Internal Resolution: 3*Native | ||
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* Half Pixel Offest: Special (Texture) | * Half Pixel Offest: Special (Texture) | ||
* MTVU: On | * MTVU: On | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Tester=PandoraGTX | |Tester=PandoraGTX | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 11 x64 | |||
|CPU=Intel Core i7-13700F | |||
|GPU=NVIDIA GeForce RTX 4070 Ti | |||
|Revision=1.7.0 | |||
|Graphics=GSdx AVX2 | |||
<!-- | |||
* Renderer: Automatic | |||
* Internal Resolution: 4x Native | |||
* Mipmapping: Full | |||
* Trilinear Filtering: Automatic | |||
* Anisotropic Filtering: 16x | |||
* Blending Accuracy: Basic | |||
--> | |||
|Sound= | |||
* DualSense Controller | |||
|Comments=Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. Horizontal line appears randomly on lower half of the screen. | |||
|Tester=Tomle1202 | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||