Metal Gear Solid 2: Substance: Difference between revisions

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Tags: Mobile edit Mobile web edit
Tags: Mobile edit Mobile web edit
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|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering.  
|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering.  
|Workaround=No known solution.  
|Workaround=No known solution.  
Was tested with both OpenGL and DX11 Software modes. DX11 performed noticeably better but still bottlenecked a GTX 1660 Super paired with a Ryzen 7 3700X.
Was tested with both OpenGL and DX11 Software modes. DX11 performed noticeably better but still bottlenecked a GTX 1660 Super paired with a Ryzen 7 3700X.  


(Found by: Bread Bread at 1/14/2022, 4:05 AM EST)
(Found by: Bread Bread at 1/14/2022, 4:05 AM EST)
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|IssueLevel=0
|IssueLevel=0
|Description=Weapon lasers appear significantly darker than on original hardware in the tanker.
|Description=Weapon lasers appear significantly darker than on original hardware in the tanker.
|Workaround=No known solution.
|Workaround=Use dev build 1.7.2234 instead of the stable release.


(Found by: Bread Bread)
(Found by: Bread Bread)
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|IssueLevel=0
|IssueLevel=0
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active.
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active.
|Workaround=This is a regression introduced somewhere during the development of 1.6.0 as of 1/14/2022. Stable release has this issue but I saw a video using the hardware renderer that didn’t.
|Workaround=Use dev build 1.7.2234.
Unusual, given that every other visual bug I’ve seen is fixed in software mode.


(Found by: Bread Bread)
(Found by: Bread Bread)
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|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Use Software mode.
|Workaround=Use Software mode.
|Workaround2=Use dev build 1.7.2234.
}}
}}


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|Description=Some skin textures are darker than normal.  
|Description=Some skin textures are darker than normal.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround2=Use dev build 1.7.2234.
}}
}}


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|Description=This mini-game is really performance heavy  
|Description=This mini-game is really performance heavy  
|Workaround= Use software mode.
|Workaround= Use software mode.
|Workaround2=Use dev build 1.7.2234.
}}
}}


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|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround= Use software mode before starting the mini-game.
|Workaround= Use software mode before starting the mini-game.
|Workaround2= Use dev build 1.7.2234.
}}
}}


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