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{{infobox | {{infobox | ||
|image = MGS2 Substance Boxart.jpeg | |image = MGS2 Substance Boxart.jpeg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Konami|KCEJ]] | |developer = [[Konami|KCEJ]] | ||
|publisher = [[Konami]] | |publisher = [[Konami]] | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link] | |wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561508-metal-gear-solid-2-substance Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}} | ||
|gameinfo = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br /> | |gameinfo = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br /> | ||
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game. | A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game. | ||
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|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|au_rating = MA | |au_rating = MA | ||
|au_rating_text = Medium | |au_rating_text = Medium Level Animated Violence | ||
|japan_rating = C | |japan_rating = C | ||
|ko_rating = 18 | |ko_rating = 18 | ||
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|GPU=NVIDIA GeForce GTX 650 | |GPU=NVIDIA GeForce GTX 650 | ||
|Revision=1.1.0 (r5618) | |Revision=1.1.0 (r5618) | ||
< | <!-- | ||
* VUs: | * VUs: | ||
** VU0: microVU | ** VU0: microVU | ||
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** Wait Loop Detection: Enabled | ** Wait Loop Detection: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows 10 Pro x64 (build 19043.1415) | ||
|CPU= | |CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz | ||
|GPU= | |GPU=MSI GeForce GTX 1660 Super @ 6 GB | ||
|Revision= | |Revision=v1.7.2.224-1-g8db0b5282 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: | ** EE Cyclerate: 0 | ||
** | ** EE Cycle Skipping: 0 | ||
** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics= | |Graphics= | ||
< | <!-- | ||
* | * OpenGL (Hardware) | ||
* Internal Resolution: 3x Native | ** Internal Resolution: 3x Native | ||
* Texture Filtering: Bilinear (PS2) | ** Texture Filtering: Bilinear (PS2) | ||
* Anisotropic Filtering: 16x | ** Anisotropic Filtering: 16x | ||
--> | |||
|Sound= | |Sound= | ||
* | * PCSX2 Merged Plugins | ||
|Comments=Retesting on more recent builds. Built-in sensitivity settings no longer seem to work. The old frame drops issue that I had in the past however, has been fixed now while wearing Stealth camouflage. | |||
|Comments= | |||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | }} | ||
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== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Left Side Pixel Artifacts | |||
|IssueName= | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Alongside the left side of the screen, there are artifacting pixels that are 1 pixel wide. Easiest to see at native resolution. Happens across pretty much the entire game. | ||
|Workaround=No known solution. | |Workaround=No known solution. | ||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Vamp Stop VFX Bug | |||
|IssueName= | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all. | ||
|Workaround=No known solution. | |Workaround=No known solution. | ||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Eavesdrop Cutscene Olga Movement Error | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In the | |Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene. | ||
|Workaround= | |Workaround=No known solution. | ||
}} | |||
{{Issue | |||
|IssueName=Fortune First Cutscene Flickering | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering. | |||
|Workaround=No known solution. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Left side is blurred during cutscenes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight. | ||
|Workaround= | |Workaround=Use Software mode. | ||
}} | |||
{{Issue | |||
|IssueName=The skateboard mini-game isn't working | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=When opening the skateboard mini-game, PCSX2 will show an error message. | |||
|Workaround=Don't use widescreen hack. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Fuzzy textures in Software mode. | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= Some | |Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact. Refer to: [https://github.com/PCSX2/pcsx2/issues/3295 Issue #3295] | ||
|Workaround=Use | |Workaround=Use any Hardware mode. | ||
}} | }} | ||
== Fixed Issues == | |||
{{Issue | {{Issue | ||
|IssueName=color issue | |IssueName=color issue | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Some skin textures are darker than normal. | |Description=Some skin textures are darker than normal. | ||
|Workaround= | |Workaround=Fixed as of dev build 1.7.2234. For older builds go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Weapon Laser Issue | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Weapon lasers appear significantly darker than on original hardware in the tanker. | ||
|Workaround= | |Workaround=Fixed as of dev build 1.7.2234. | ||
}} | |||
{{Issue | |||
|IssueName=Infrared Sensors Issue | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active. | |||
|Workaround=Fixed as of dev build 1.7.2234. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= Serious slowdown during The skateboard mini-game | |IssueName= Serious slowdown during The skateboard mini-game | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=This mini-game is really performance heavy | |Description=This mini-game is really performance heavy | ||
|Workaround= | |Workaround=Fixed as of dev build 1.7.2234. For older builds use software mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= Broken texture in The skateboard mini-game | |IssueName= Broken texture in The skateboard mini-game | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= After falling once from the skateboard the texture of the new skateboard will become broken | |Description= After falling once from the skateboard the texture of the new skateboard will become broken | ||
|Workaround= | |Workaround=Fixed as of dev build 1.7.2234. For older builds use software mode before starting the mini-game. | ||
}} | |||
{{Issue | |||
|IssueName=Transparency issue | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Taking pictures fails | |IssueName=Taking pictures fails | ||
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|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option). | |Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option). | ||
}} | }} | ||
{{Issue | |||
|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2) | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons. | |||
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity. | |||
}} | |||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
{{SpoilerTable|caption=Show images|text= | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
Metal_Gear_Solid_2_Substance_Forum_3.jpg | Metal_Gear_Solid_2_Substance_Forum_3.jpg | ||
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Metal_Gear_Solid_2_Substance_Forum_1.jpg | Metal_Gear_Solid_2_Substance_Forum_1.jpg | ||
Metal_Gear_Solid_2_Substance_Forum_2.jpg | Metal_Gear_Solid_2_Substance_Forum_2.jpg | ||
</gallery> | </gallery>}} | ||